Author Archive

CALL FOR CONTRIBUTORS: SPECIAL ISSUE OF INFINITE EARTHS – “NORDIC NOIR & THE SCANDINAVIAN INVASION”

March 1, 2014

CALL FOR CONTRIBUTORS: SPECIAL ISSUE OF INFINITE EARTHS – “NORDIC NOIR & THE SCANDINAVIAN INVASION”

Since the publication and inordinate success of Stieg Larsson’s The Girl with the Dragon Tattoo series of novels globally, the genre of so-called ‘Nordic Noir’ has fast become a cultural phenomenon both in the United Kingdom and on the international stage. BBC Four’s recent broadcast of The Killing, The Bridge, Borgen and Wallander have been met with critical acclaim and influenced a surge in the popularity of Scandinavian Crime Fiction in film, perhaps more pointedly, literature. Lars Kepler, Jusse Adler-Olsen, Hakan Nesser, Jo Nesbo, and many more besides.

This special issue of Infinite Earths seeks contributions that analyse, dissect or review these texts from inter-disciplinary perspectives. The pieces should range from 1000 words onwards and may include reviews of TV series, books or films that fit within this purview. Topics can range from the following (but if you have an idea you would like to share, please do not hesitate in contacting me):

The Bridge
The Killing (series and novels)
Borgen
Literature
Sjowall and Wahloo
Henning Mankell
Stieg Larsson
Hakan Nessen
Jo Nesbo (films and books)
Jan Costin Wagner

Deadline: 1 April 2014

Contact: billyproctor@hotmail.co.uk

http://www.infiniteearths.co.uk

Call for Chapters: Media Ethics, Edited Collection

February 17, 2014

Call for Chapters: Media Ethics, Edited Collection

Editors:
Paul Booth, DePaul University
Amber Davisson, DePaul University

Among readers as well as teachers and students, there is a strong interest in understanding the complex ethical issues raised by seemingly omnipresent media forces. We invite submissions for an edited collection that deals broadly with current issues in contemporary media ethics. The book will deal with ethical issues facing both media producers and consumers. We welcome essays that discuss ethical issues facing media professionals in both print and broadcast journalism, advertising, public relations, and entertainment. These essays may deal with issues raised by emerging technologies, convergence media, or more established mass media outlets. Beyond the discussion of ethical issues facing media professionals, we are also invite essays that address private media consumption and production practices. We are interested in both classical and contemporary philosophical approaches to media ethics.

Essays may explore, but are certainly not limited to, the following topics:

  • Changing perspectives on media and privacy
  • The evolution of intellectual property rights (copyright, trademark, and patent law)
  • Citizen Journalist
  • Pornography
  • Information Ethics
  • Comedy News Shows
  • Political Opinion/Commentary Shows
  • Photoshop
  • Defamation
  • Diversity and Representation in Film and Television
  • Native Advertising
  • Public Relations and Strategic Communication

Please submit proposals of 300-500 words with a brief biographical statement and contact information via email attachment to Paul Booth and Amber Davisson at adavisso@depaul.edu no later than March 30th 2014. Notice of acceptance will be sent out by May 2014 and completed essays accepted for publication will be due in September 2014.

CFP: New Perspectives on Cinematic Spectatorship, Digital Culture & Space: Re-evaluating Exhibition, Participation and Interaction

January 14, 2014

CFP: New Perspectives on Cinematic Spectatorship, Digital Culture & Space: Re-evaluating Exhibition, Participation and Interaction

Throughout the history of the moving image interrogations of film as text have arguably taken precedence over analysis of cinema as space. The film industry and film academia both assume, and thus assert, a dominant understanding of the environmental architecture of cinema based on a set dynamic between projector, screen and viewer. Ingrained over time from these spatial parameters is an almost taken-for-granted idealisation of the unique experience of film viewing: the ‘cinematic dispositif’. Despite the cultural hegemony of the traditional ‘cinematic dispositif’, in a 2008 article André Parente and Victa de Carvalho suggest that film history is littered with (often overlooked) variations and experimentations in cinema’s spatial parameters. Writing from the context of the binary between cinema and art they suggest that contemporary transformations “call for a reproblematisation of the dispositif and its conceptual, historical and conceptual aspects” (2008: 39). This issue of Networking Knowledge seeks to publish a range of articles that interrogate and problematise the ‘cinematic dispositif’ in light of the transformative effects of digital culture.

A raft of digital, technological advances is affecting viewing practices, which in turn, are challenging the ‘sacrosanct’ space of the cinema auditorium in myriad ways. In the early nineties Thomas Elsaesser postulated a revolutionary time for cinema referencing reactions to the influence of television and VCR and only touching on the future virtual spaces to come. Since then, a host of institutional, technological and cultural transformations has engendered a redefinition of the production, distribution and exhibition landscape. Further than this the spectrum of outcomes and possibilities of cinema metamorphosing as a spatial, experiential, interactive, phenomenological construct have only just begun to be realised. This issue seeks to contextualise and theorise the relationship between bodies, spaces, technologies and screens in the digital age, providing a philosophical interrogation of contemporary cinematic experience. We invite articles in subject areas, which may include but are not limited to:

New theorisations of cinematic spectatorship
New philosophies of bodies/spaces/screens
The effect of new modes of distribution in cinematic viewing
Influence of communications technologies and social media
Forms of interactivity and cinematic immersion
New filmmaking practices and tools
Trans-media effects
Issues for film criticism, journalism and writing
Debates around the future of Film Studies as a discipline
Analysis of practices designed to preserve a ‘traditional’ understanding of cinema.

We invite articles by postgraduate and early career researchers, which are 5,000 to 6,000 words long. Please send abstracts of up to 300 words along with a 50-word biography by April 1st 2014 to Dario Llinares (dario.llinares@falmouth.ac.uk) and Sam Ward (aaxsjw@nottingham.ac.uk). Articles will be due on 1st August 2014. Please contact the editors for any further information.

Dr Dario Llinares and Dr Sarah Arnold, Falmouth University
Guest Editors

Sam Ward
Journal Editor

MASH 2013: Making and Sharing. Conference on audience creativity (CFP)

November 8, 2012

Call for Papers
MASH 2013:
Making and Sharing. Conference on audience creativity
July 4-5, 2013

This interdisciplinary conference aims to critically engage in the discourse on participatory culture and the implications of (new) media tendencies towards user-created content. The innovation and appropriation of cultural objects and texts by users, fans, and gamers have changed the media landscape profoundly. We aim to engage in debates about the cultural contexts of audience activities, and the implications of the media-saturated networks in which their cultures flourish.

Topics include, but are not limited to:
1. Creative Industries

    •changing professional fields
    •user-industry relations
    •crowd funding
    •fan/user labor
    •copyright

2. Creative Audiences and Practices

    •cultural citizenship
    •fan activism, hacking, cheating
    •creative appropriations made by audiences
    •fidelity and transformation of audiences
    •affect: care of enthusiasts/hobbyists
    •media literacy
    •non-users

3. Methods and Approaches

    •fan studies
    •game studies
    •(internet) ethnography
    •phenomenological accounts of internet studies
    •ethical questions related to methodology

The conference aims to bridge academia and practice by also including activities and panels that are chaired by fans and game designers rather than scholars. We appreciate the submission of innovative panel ideas and teams that could help strengthen this idea.
(more…)

Call for Papers: Pop Culture and World Politics Conference

September 1, 2012

Pop Culture and World Politics v5.0
9-11 November 2012
Hobart and William Smith Colleges – Geneva, NY 14456 USA

** KEYNOTE SPEAKERS **
Anne Elizabeth Moore, award-winning author, publisher, zinester and feminist activist
Reverend Billy, of the Church of Not Shopping
Elisa Kreisinger, pop culture pirate and feminist video remix artist
Legs McNeil (tentative), legendary author and rock music historian

What do zombies have to do with world politics? How might the Twilight sagas inform and illuminate our way of understanding world politics and changes in the global political economy? In what ways do videogames, the sales of which now exceed those of music CDs and DVDS combined, shape the identities and political understandings of frequent players? Is visual media destined to replace print as the primary source of news and entertainment in advanced industrial societies and how might this affect the construction of meaning of world affairs? As a means of communication readily available to an ever-expanding number of individuals and groups, how might the internet offer paths of resistance to corporate and Western news and entertainment hegemony? How can tango dancing make the world a more peaceful place?

This conference explores the multiple ways of investigating the intersections of world politics and the production, circulation, content, and consumption of various popular cultural forms. Engaging a range of disciplines and practices in the social sciences, humanities and the arts, the conference encourages participants to question what terms such as ‘global,’ ‘popular,’ and ‘culture’ mean both in isolation and when used in conjunction. It asks in what ways and with what effects popular culture has become a series of sites at which political meaning is made, where political contestation takes place, and where political orthodoxy is reproduced and challenged. The conference provides a highly-focused and interdisciplinary environment in which the increasing numbers of scholars that are engaging in culture-related research can present their work and participate in the kind of extended discussion that larger conferences do not permit. The conference aims to provide an intimate forum at which debates about interdisciplinary methods and theoretical approaches can be developed to facilitate debate across disciplines that share interests in world politics and culture. We welcome proposals for performances, screenings, panels, or individual papers, on any aspect of world politics and popular culture.

Building on the preceding four PCWP conferences, version 5.0 will be held on the campus of Hobart and William Smith Colleges, a small liberal arts institution located in the beautiful Finger Lakes (wine-making) region of western New York state.

If you are interested in attending the conference please submit a brief abstract of your paper, panel proposal (including the names and titles of each presentation) or artistic contribution (max. 450 words) to PCWP@hws.edu. The deadline for proposals is 5 September 2012.
www.hws.edu/PCWP2012

Call for Papers: Superhero Synergies: Studying Genre in the Age of Digital Convergence

September 1, 2012

“Superhero Synergies: Genre in the Age of Digital Convergence”

Edited by
James Gilmore (UCLA) and Matthias Stork (UCLA)

Publisher: Scarecrow Press

Since the late 1990s, the proliferation of digital media has opened up a seemingly infinite horizon of narrative possibilities in transmedia storytelling. Traditional ideas about the look and the texture of cinema, television, and comics have equally undergone striking revision in the age of digital convergence. New technologies–including 3-D, video on-demand, and electronic tablets–change the ways we think about media production, aesthetics, and consumption. Digital media have made popular culture a malleable entity to be modified continuously. As a result, popular media do not exist in isolation, but converge into complex multidimensional objects. The Internet further relays this multidimensionality via discussion forums, fan fiction, and video-based criticism.

Nowhere has this phenomenon been more persistent, more creative, or sparked more discussion than in the superhero genre. While the genre is home to many of the most financially successful films of the last 15 years, it has also developed life in video games, digital comics, Internet criticism, video essays, novelizations, television programs, and other forms of media. These media may speak to each other–as in a video game based on the film The Avengers which is, in turn, based on a series of Marvel comic books–or incorporate and critique forms of media–as when the television series Heroes consciously employs comic book aesthetics as a central narrative component. The superhero genre thus forms an ideal lynchpin to examine the contemporary landscape of popular media convergence.

The goal of this anthology is to explore the intricate relationship between superheroes and digital media in an era of convergence. Specifically, we encourage contributors to consider analytical, research-driven, and theoretical work that tackles the problems and possibilities of convergence culture as it relates to the experience and study of superheroes in the contemporary world of digital media. While the anthology incorporates a theoretical dimension, we predominantly seek submissions that emphasize the experience of superheroes and analysis of superhero images in this expanding and converging digital landscape.

Topics may include but are not limited to:
* How do conceptions of “genre” and “narrative” change amidst the interaction of multiple digital media forms?
* Adaptation: How might superhero texts accent themselves as acts of adaptation? How do digital media and transmedia storytelling transform the notion of fidelity?
* Reception study: What opportunities do digital media present for spectators to interact with each other and the media texts, and what are the scope and shape of those fandom culture interactions (i.e. avatar creation, fan fiction, video essay criticism)?
* Textual/aesthetic analysis: How do the texts themselves–comics, films, video games, etc.–employ digital media and technology? In what ways do their aesthetics and structures communicate a converging digital landscape?
* Cultural studies: How do digital media inform the discourse of socio-cultural issues within the genre, its texts, and their reception? How might digital media convergence foster a more complex discourse of these social, cultural, or political issues central to the genre–or do they?
* Marketing aesthetics: How do the advertising strategies for individual texts take advantage of an array of new media technologies?
* Film criticism: How does contemporary criticism use digital media technology to analyze and chronicle the development of the superhero genre?
* Gender analysis: How are male and female bodies figured in the superhero genre, and how have those representations changed over time and across different forms of media?

Interested writers should submit a proposal of approximately 400-600 words. Each proposal should clearly state 1) the research question and/or theoretical goals of the essay, 2) the essay’s relationship to the anthology’s core issues, and 3) a potential bibliography. Please also include a brief CV. Accepted essays should plan to be approximately 6,000-7,000 words.

Deadline for proposals: November 1, 2012

Please send proposals to both contact e-mails:

James Gilmore: james.n.gilmore@gmail.com
Matthias Stork: mstork@ucla.edu

Publication timetable:
November 1, 2012 – Deadline for Proposals
December 15, 2012 – Notification of Acceptance Decisions
April 15, 2013 – Chapter Drafts Due
July 15, 2013 – Chapter Revisions Due
August 30, 2013 – Final Revisions Due

Acceptance will be contingent upon the contributors’ ability to meet these deadlines, and to deliver professional-quality work.

If you have any questions, please contact the editors.

Call for Papers: Popular Culture and Language/Written Word

September 1, 2012

California State University, Fullerton’s Sigma Tau Delta English Honors Society invites submissions to its fall conference. We are looking to reach across disciplines in a conference titled Popular Culture and the Written Word.

This conference will be a great opportunity for any undergraduate or graduate students of any discipline looking to gain more experience in an academic setting. We will offer an array of different conference events from round tables and panel discussions to workshops and keynote speaker presentations.

This conference will be held at

California State University, Fullerton
Nov. 30th-Dec. 1st

We are seeking proposals on any aspect of popular culture and language, including the following topics:

• Graphic Novels and Comic Book Culture
• Popular Fiction
• Popular Non-Fiction
• Young Adult Literature
• Television
• Film
• Print Media
• Advertisements
• Fan Culture
• Video Games and Video Game Culture
• History of Popular Culture

We are looking for both paper and poster board proposals to participate in round table discussions and panel presentations. Please send submissions to PopCulture.CSUF@gmail.com by October 26th and include your name, university affiliation, and indicate whether you are an undergraduate or a graduate student. Proposals should be 250-300 words.

*Feel free to contact Sigma Tau Delta president, Lauren Bailey at laurenbailey@csu.fullerton.edu, if you have any additional questions or concerns.

Call for Papers: Game of Thrones

September 1, 2012

The Maester’s Chain:  Essays on George R.R. Martin’s A Song of Ice and Fire

Edited by: Dr. Susan Johnston, Associate Professor of English, University of Regina

Dr. Jes Battis, Assistant Professor of English, University of Regina

“A master forges his chain with study, he told me.  The different metals are each a different kind of learning, gold for the study of money and accounts, silver for healing, iron for warcraft.  And he said there were other meanings as well.”

George R.R. Martin’s epic fantasy series, A Song of Ice and Fire (1991-), has produced a constellation of intertext:  fan fiction, merchandise, artwork, graphic novels, and an acclaimed HBO television program.  Many would argue that the series diverges from traditional epic fantasy, in its preoccupation with the grim realities of a medieval world.  Martin’s ambiguous treatment of the supernatural, and his interest in the radical failure of chivalry, has made A Song of Ice and Fire unique among fantasy texts.  The success of HBO’s Game of Thrones has created new fan communities, possibly reinvigorating the genre as a subject of critical inquiry, although there are significant differences between the source-text and its recent adaptation.  Game of Thrones has also received as much criticism as acclaim, largely due to its presentation of sexuality and violence.

We aim to collect a diversity of essays on the world of Westeros and its characters.  Topics might include, but are not limited to:

  • Adaptation
  • Animals (dire wolves, shape-shifting, animal consciousness)
  • Artwork
  • Childhood
  • Chivalry, monarchy, and other power structures
  • Disability and/or monstrosity
  • Fan communities and texts
  • Food and cultures of consumption
  • History and national myth-making
  • Knowledge networks (maesters, ravens, print culture)
  • Languages (Old Valyrian, Dothraki, Braavosi, and others)
  • Literary antecedents (fantasy traditions, classical and medieval influences)
  • Magic and the supernatural
  • Race and ethnicity
  • Religions (monotheism, polytheism, other treatments of the sacred)
  • Sexualities (reproduction, queerness, eunuchism, prostitution, incest)
  • Songs and mummery

The submission deadline is December 15, 2012.  Abstracts (500 – 1000 words, in .doc or .docx format) should be emailed to:

susan.johnston@uregina.ca
jes.battis@uregina.ca

Completed chapters (20-25 pages, double-spaced) are due April 15, 2013.

Call for Papers: Stardom and Fandom

September 1, 2012

Join us for the 34th Annual Southwest/Texas Popular Culture and American Culture Association Conference, February 13 – 16, 2013 at the Hyatt Regency in Albuquerque, New Mexico. The theme of this year’s conference is “Celebrating Popular/American Culture(s) in a Global Context.” The Special Topics Area Chairs invite paper or panel proposals on any aspect of stardom or fandom.

Proposal submission deadline: November 16, 2012.

Any and all topics will be considered, although we especially encourage proposals on:

The reciprocal relationship between stars and fans
Impact of celebrity and fame on identity construction, reconstruction and sense of self
Reality television and the changing definition of ‘stardom’
The impact of social media on celebrity/fan interaction
Children and stardom (Little Rascals to Toddlers and Tiaras)
Celebrity/fame addiction as cultural change
The intersection of stardom and fandom in virtual and physical spaces
Celebrity and the construction of persona
Pedagogical approaches to teaching stardom and fandom
Straddling the stardom/fandom line: big name fans, bloggers and aca-fans
Anti-fans and ‘haters’
Fan shame and fame shame
Gendered constructions of stars and fans

The list of ideas is limited, so if you have an idea that is not listed, please suggest the new topic. We encourage submissions from multiple perspectives and disciplines.

Submit 250 word paper or panel proposals (with separate abstracts and user accounts for each presenter) to: http://conference2013.swtxpca.org. Choose the area “Special Topics – Stardom and Fandom” and input your information as directed.

Direct questions to: Lynn Zubernis, lzubernis@wcupa.edu

Deadline for proposal submissions: November 16, 2012. Earlier proposals are welcomed and will be responded to with all due haste.

For more details on the conference, please visit the Southwest/Texas Popular Culture/American Culture Association: www.swtxpca.org.

Call for Papers: First Annual FANS Conference

September 1, 2012

We are pleased to announce a CFP for submissions to the First Annual Fandom and Neomedia Studies (FANS) Conference in Dallas, TX, on 1 and 2 June 2013.  We are privileged to have Helen McCarthy as our keynote speaker.

Fandom for us includes all aspects of being a fan, ranging from being a passive audience member to producing one’s own parafictive or interfictive creations.  Neomedia includes both new media as it is customarily defined as well as new ways of using and conceptualizing traditional media.

Ours is an interdisciplinary group, including historians, psychologists, geologists, writers, and independent scholars.  We welcome contributions from all disciplines and from all levels of academic achievement.  Submissions are welcome from professors, students, and independent researchers.  Topics may come from anime, manga, science fiction, television series, movies, radio, performing arts, or any other popular culture phenomenon and their respective fandom groups.

Abstracts of no more than 500 words must be submitted by 1 February 2013.  Please also include your CV.  Authors accepted for the conference will be notified by 1 March 2013.  Successful submissions to the conference will also be published in the July edition of The Phoenix Papers, our quarterly peer-reviewed journal.  If you wish to submit a paper for inclusion in the journal but not for conference consideration, the same requirements and deadlines apply.  Please indicate your preference in your submission email.  Because conference papers will be included in our journal, they must conform to our Style Guide.  Presentations will be 20 minutes long with 10 minutes for Q&A sessions.  The Sunday sessions will be given over to extended discussion on the three most popular topics from the Saturday presentations and a final “How Did We Do?” panel.

The FANS Conference is hosted and sponsored by A-Kon, the longest continually running anime and manga convention in North America.  It will be held at the Dallas Hilton Anatole Hotel.  Conference pre-registration is $60.  Pre-registration closes on 28 April 2013.  Pre-registration includes a full weekend pass to A-Kon 24, which will provide an excellent opportunity for in-person research into anime and manga fandoms.  On-site registration will also be available for $70.  All presenters must pre-register.  Information for the hotel and luncheon is being finalized as of this writing.

Please use our Contact Us page should you have any questions.  All submissions should be sent to fansconference@gmail.com.


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